Unit ==== .. currentmodule:: empire_earth.units.unit .. autoclass:: empire_earth.units.unit.Unit :members: :show-inheritance: :inherited-members: :undoc-members: :member-order: groupwise .. automethod:: __init__ .. rubric:: Attributes .. autosummary:: ~Unit.armor_arrow ~Unit.armor_gun ~Unit.armor_laser ~Unit.armor_missile ~Unit.armor_pierce ~Unit.armor_shock ~Unit.attack ~Unit.attack_mode ~Unit.building ~Unit.building_id_sorted ~Unit.button_id ~Unit.cost_food ~Unit.cost_gold ~Unit.cost_iron ~Unit.cost_stone ~Unit.cost_total ~Unit.cost_wood ~Unit.dbfamily ~Unit.dbweapontohit ~Unit.epoch_start ~Unit.epoch_stop ~Unit.family ~Unit.hitpoints ~Unit.id ~Unit.is_air ~Unit.is_land ~Unit.is_sea ~Unit.name ~Unit.range ~Unit.seconds_per_attack ~Unit.speed ~Unit.theater ~Unit.theater_id ~Unit.type_id ~Unit.weapon_hit_id .. rubric:: Methods .. autosummary:: ~Unit.__init__ ~Unit.armor_final ~Unit.attack_final ~Unit.attack_multiplier ~Unit.attack_multiplier_family ~Unit.attack_multiplier_weapontohit ~Unit.damage_dealt_out_of_range ~Unit.damage_dealt_per_hit ~Unit.damage_dealt_per_second ~Unit.fractional_damage_dealt_per_second ~Unit.fractional_damage_dealt_per_second_per_resource ~Unit.hitpoints_effective ~Unit.is_available ~Unit.ratio_fractional_damage_dealt_per_second ~Unit.ratio_fractional_damage_dealt_per_second_per_resource .. rubric:: Inheritance Diagram .. inheritance-diagram:: empire_earth.units.unit.Unit